top of page
s-blob-v1-IMAGE-RdEihjbVnpA.png

Wrecked & Wasted

Wrecked & Wasted is a competitive multiplayer game combining Rocket
League-style vehicle driving with Smash Bros combat mechanics. Crash into your opponents to kick them out of the arena

Duration

1 Month

Team

4 people

Year

2025

Engine

Unity

Genre

Car Fighting
Game

Role

Level / Game Designer

The Mission

Content & Level Design

  • Designed and implemented 6 symmetrical multiplayer arenas directly in-engine, each featuring a unique gameplay mechanic to encourage varied strategies, risk-taking, and player interaction.

  • Prototyped and scripted arena-specific mechanics (destroyable props, boost refill zones, death zones) to support the core loop and reinforce competitive flow.

  • Integrated level art using asset packs while maintaining readability, collision clarity, and gameplay-first layouts, ensuring environments support fast-paced vehicular combat.

Capture d'écran 2026-03-24 164337.png

Arena Design Principles

Controller Design

  • Designed and iterated on a physics-based car controller, balancing accessibility and mastery for competitive play.

  • Created and tested multiple controller variants (steering, drift, air control, boost behavior) to solve issues related to player avoidance, oversteering, and lack of impactful collisions.

  • Tuned vehicle handling to make cars harder to evade but safer to control, reducing accidental falls and wall impacts while preserving skill expression and high-speed chaos.

QA Testing

  • Organized and conducted large-scale playtests with 30+ target players, ensuring feedback represented real player behavior in competitive multiplayer contexts.

  • Designed structured feedback surveys and bug-reporting methods, producing clear, actionable data directly usable by developers as tasks and fixes.

  • Analyzed playtest results to identify core design issues (player avoidance, controller readability, pacing) and translated insights into concrete design and technical iterations.

GAMEPLAY

GAME DESIGN OVERVIEW

Smash Bros meets Rocket League

The percentage system was the unique mechanic of our game, mixing both chaotic gameplay with a strategic way to play by getting the most speed you would to hit other players

Level Design

Each arena had its own mechanic, often related with the risk of being ejected out of bound of the stage

bottom of page