Baptiste PERRIN
Technical Game Designer

Out of Range
Out of Range is a fast-paced twin-stick shooter. Play as a dissident robot who tries to flee a spaceship as other robots thinks you're a menace.
Gather new weapons and power-ups to travel through enemy-filled arenas in this 15 minutes action-packed adventure
[THE GAME IS IN DEVELOPMENT]
Duration
IN DEVELOPMENT
Team
7 people
Year
2025-Now
Engine
Unity
Genre
Twin-Stick
Shooter
Role
Level / Game Designer
The Mission
Content & Level Design
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Design weapons, power-ups, enemies and level bricks
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Iterate level creation by continuously playtesting and modifying each rooms inside the engine
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Created an accessible tutorial destinated for midcore players
Arena n°1
Arena n°2
RunAway Corridor
Signs & Feedbacks
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Worked closely with tech artists to create comprehensive and satisfying feedbacks and UI to communicate each game mechanics
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Integrated cinematic phases in-engine by playing with cameras, visual effects and terrain modification

Boss Spawn and Introduction

End of Arena Feedback
QA Playtests
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Playtests management at Lyon Game Dev and online
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Dev-testing management
TRAILER
GAMEPLAY
Level Design: Iterations through time
The game was developped in less than 4 months. Considering this short period of time, I had to iterate rapidely on level design and level bricks and test them as soon as possible.
A great part of my work was simply dumped away but it helped a lot in creating the final product and clarify the genre and intentions of the game.

Was too large, enemies were too far appart, slowing the game down

Took the opposite turn by making narrow rooms. Conviced us that the game was made to be more arcade and less startegic

We gathered all feedbacks and rooms we had from previous iterations and mixed them together to make the most satisfying level possible that could showcase all our features reliably and with clarity

Was too large, enemies were too far appart, slowing the game down


