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Out of Range

Out of Range is a fast-paced twin-stick shooter. Play as a dissident robot who tries to flee a spaceship as other robots thinks you're a menace.

Gather new weapons and power-ups to travel through enemy-filled arenas in this 15 minutes action-packed adventure

[THE GAME IS IN DEVELOPMENT]

Duration

IN DEVELOPMENT

Team

7 people

Year

2025-Now

Engine

Unity

Genre

Twin-Stick
Shooter

Role

Level / Game Designer

The Mission

Content & Level Design

  • Design weapons, power-ups, enemies and level bricks

  • Iterate level creation by continuously playtesting and modifying each rooms inside the engine

  • ​Created an accessible tutorial destinated for midcore players

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Arena n°1

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Arena n°2

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RunAway Corridor

Signs & Feedbacks

  • Worked closely with tech artists to create comprehensive and satisfying feedbacks and UI to communicate each game mechanics

  • Integrated cinematic phases in-engine by playing with cameras, visual effects and terrain modification

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Boss Spawn and Introduction

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End of Arena Feedback

QA Playtests

  • Playtests management at Lyon Game Dev and online

  • Dev-testing management

TRAILER

GAMEPLAY

Level Design: Iterations through time

The game was developped in less than 4 months. Considering this short period of time, I had to iterate rapidely on level design and level bricks and test them as soon as possible.

A great part of my work was simply dumped away but it helped a lot in creating the final product and clarify the genre and intentions of the game.

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