Baptiste PERRIN
Technical Game Designer

Duration
1 Month
Team
20 people
Year
2024
Engine
Unity
Genre
Auto-battler
Role
Level Designer / Integrator
The Mission
Combat & Level Design
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Creation and balancing of every enemies under the supervision of the Lead Game Designer
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Contributed to the creation of the full in-game map and encounters that were linked to each locations
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Conception of a detailled design document that dissects and summerizes combat mechanics for programmers
Characters Sheets Stats
Characters IRL Prototypes
Map Paper Plan
In-Game Map
QA
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Assistant in QA Testing during quantitative and qualitative tests by compiling all informations gathered into paper tasks
Integration
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Integrate procedural 3D environments and discussing about pipelines with artists to create game ready assets
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Integrate 2D assets on 2D rigs to create smooth animations
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Research ofsound effects that match in-game events
Procedural Trees in-engine
TRAILER
INTERVIEW GAMES MADE IN FRANCE
In collaboration with ESPPERA
This game was made in partnership with ESPPERA, a French association of doctors and nurses, and the Léon Berard research center.
The goal was a game for children to play with their parents and nursing staff, and teach the latter that it is sometimes worth leaving the hospital and missing some treatments to go on holiday trips, make souvenirs, and actually live.






Steam Release
The game was released on Steam with over 400 downloads and 100% of positive review out of 21




