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Bosquet

On the back of Gustave, explore the bosket looking for a medicine to save "P'tite Pousse". Meet new friends, make them happy, overcome the difficulties together. And when death comes, do not mourn but cherish the time spent whit them.

Duration

1 Month

Team

20 people

Year

2024

Engine

Unity

Genre

Auto-battler

Role

Level Designer / Integrator

The Mission

Combat & Level Design

  • Creation and balancing of every enemies under the supervision of the Lead Game Designer

  • Contributed to the creation of the full in-game map and encounters that were linked to each locations

  • Conception of a detailled design document that dissects and summerizes combat mechanics for programmers

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Characters Sheets Stats

Characters IRL Prototypes

Map Paper Plan

In-Game Map

QA

  • Assistant in QA Testing during quantitative and qualitative tests by compiling all informations gathered into paper tasks

Integration

  • Integrate procedural 3D environments and discussing about pipelines with artists to create game ready assets

  • Integrate 2D assets on 2D rigs to create smooth animations

  • ​Research ofsound effects that match in-game events

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Procedural Trees in-engine

TRAILER

INTERVIEW GAMES MADE IN FRANCE

In collaboration with ESPPERA

This game was made in partnership with ESPPERA, a French association of doctors and nurses, and the Léon Berard research center.

 

The goal was a game for children to play with their parents and nursing staff, and teach the latter that it is sometimes worth leaving the hospital and missing some treatments to go on holiday trips, make souvenirs, and actually live.

Steam Release

The game was released on Steam with over 400 downloads and 100% of positive review out of 21

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