Baptiste PERRIN
Technical Game Designer

FLOG
FLOG is a 3D platformer in which you play as a golf ball through a semi-open level to reach several flags scattered throughout the environment.
This project was initiated by me and my school friends during the summer vacation of 2024 on our own. We worked for a full month, simulating independant studio work hours and pipeline.
Duration
1 Month
Team
11 people
Year
2024
Engine
Unity
Genre
3D Platformer
Role
Lead Level / Game Designer
The Mission
GDD Elaboration
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Initiated the project by pitching to my coworkers a game concept that evolved with technical and time constraints
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Wrote a full Game Design Document for programmers and updated it through the evolution of the project
Content & Level Design
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Construction of a semi-open world level providing a full 40 minutes of gameplay
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Designed a level that is adapted for both speedrun and casual player profiles