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SCOPA

SCOPA is a Roguelike FPS made by Cove Studio in which the player travels through enemy-filled floors of a gigantic tower. His fortune-telling powers allow him to shoot cards with multiple effects and upgrade them to defeat the tower's master who resides at its summit.

[THE GAME IS IN DEVELOPMENT]

Duration

4 Months

Team

8 people

Year

2025-2026

Engine

Unity

Genre

Roguelike FPS

Role

Prototyper / Game Designer

The Mission

I began my work on SCOPA as a Tech Design Intern. My role was to make feedbacks for the game by making up particule systems, creating events, scripts and combining existing assets to the controller and enemies.

Prototyping

  • Designed and iterated on core gameplay systems through rapid prototyping to validate mechanics, pacing, and player flow.

  • Implemented and adjusted gameplay and items logic in C# to test interactions between movement, combat, and level structure.

  • Analyzed playtest and QA feedback to refine mechanics and improve overall game readability, content and balance.

Content & Level Design

  • Designed and built multiple parkour-focused rooms, emphasizing flow, readability, and skill-based traversal.

  • Designed and programmed several unique items for different kind of player behaviour, creating a feel of power as you accumulate them

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Items Spreadsheet

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In-Game Items

UI & Game Feels

  • Improved game feel by integrating feedback systems (camera shake, animations, easing, particle effects...) using DOTween, C# and Feel package.

  • Enhanced UX by synchronizing gameplay data with UI elements to ensure clarity, responsiveness, and player feedback.

  • Assisted in QA testing by reviewing gameplay footage to identify UX issues, feel inconsistencies, and usability problems.

Ring Activation Feedback

Shoot & Reload Feedback

Boss Design

  1. Introduction feedbacks

  2. Phase 1 (alterning between 4 patterns)

  3. Bridge Phase

  4. Phase 2 (4 same patterns in a harder way)

  5. Ending feedbacks

Boss Behaviour Tree

Feedbacks: Before & After

A before-after of the game including my feedbacks

Slide to see the difference!

(WIP)

Level Design

Here are a sample of some rooms I designed for the current prototype

Slide to see each room!

(WIP)

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